extends Spatial


# Declare member variables here. Examples:
# var a = 2
# var b = "text"


# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.
	print("ground is ", $ground)


func _physics_process(delta):
	var space_state = get_world().direct_space_state
	

	var direction = Vector3.ZERO
	if Input.is_action_pressed("ui_right"):
		$FireCircle.transform.origin.x += .1
	if Input.is_action_pressed("ui_left"):
		$FireCircle.transform.origin.x -= .1
	if Input.is_action_pressed("ui_up"):
		$FireCircle.transform.origin.z -= .1
	if Input.is_action_pressed("ui_down"):
		$FireCircle.transform.origin.z += .1
		
	
		
		
		
